TEXT_LANGUAGE1 "Maybe we can get in without being noticed."Ĭontained in kejim_post.sp, this might indicate that that mission may have included stealth portions like cairn_dock2 does. They can be re-enabled with the console command "g_subtitles 1", the Xbox version allows these subtitles to be enabled in the menu. Every single line in the game has subtitles, but the options menu only allows for subtitles in cinematics, making effectively 90% of the subtitle text go unused in the PC version without console commands. All of these reference sound files that don't exist. Several lines from here appear to be alternate, unused takes of existing lines, or reveal clues as to previous stages of a mission's development. sp files (in the /strip/ folder in assets1.pk3), which are plaintext and can be viewed in Notepad. The game contains all of its subtitles in. Most likely a test mission that wasn't included in the game for obvious reasons. The map itself is missing from the files however. It would've used the same dynamic music as Artus Detention and Doomgiver Detention based on the files, and presumably would've come between Cairn Assembly and Cairn Reactor, judging from the file's layout. To access this level, type the command devmap pit.Ī reference to a mission called cairn_stockpile is mentioned in dms.dat, the file for determining how the dynamic music system works on levels. When you defeat Tavion, the level does not end.Ī multiplayer map titled "Trial Pit" uses a similar map design. In the level, if you wait a second, Tavion will say "I sense your presence". Tavion does return in Jedi Knight: Jedi Academy. This level was meant to be another battle with Tavion. The Doom 3 port is a fantastic VR experience that deserves a play if you enjoy the Doom franchise.An unused level with Tavion in the middle. It should look more polished and feature more levels and planets than the current version for Patreon members.īrown’s SideQuest page also hosts numerous other VR projects he has completed for those interested. Beef expects to release Outcast VR publicly on SideQuest sometime in 2023. The port of Jedi Outcast is currently in early access and is available to anyone who donates $8+ to the “Team Beef” Patreon page.ĭr. Besides the cinder-charred limbs, the port retains the classic Jedi Knight look. It provides a decent demonstration of the motion-tracked lightsabers, lightsaber throwing, deflections, dismemberment features, and a multitude of available levels. The port is in early access, but the tweeted video above looks pretty polished. ” Jedi Knight: Jedi Outcast VR Mod Early Access Out Today! ” fantastic Jedi Outcast VR mod releases later today in early access on the Team Beef Patreon and runs completely standalone on Quest 2! /iZOqTVr75U He also managed to get the lightsabers to deflect lasers and dismember the poor Stormtroopers, the latter of which was not part of the original. There is full-motion first-person control of lightsabers, which on its own is impressive. Regardless, Brown not only found a way but also added extra features. Porting a 20-year-old Star Wars game to VR wasn’t a simple task. His creations are impressive, leading many VR players to consider Brown’s ports some of the best VR games available. Brown is a recognized name in the VR community, previously moving other classics to VR, such as Quake 2, Doom 3, and Half-Life. Beef, to port Jedi Outcast to Meta Quest 2. It’s commonly referred to as one of the greatest Star Wars games by the fandom, even sparking a re-release on Nintendo Switch and PlayStation 4 in 2019.įan enthusiasm for the game prompted Simon Brown, also known as Dr. Players took control of Kyle Katarn and fought through multiple levels spanning various planets in the Star Wars universe. Star Wars Jedi Knight II: Jedi Outcast was a highly praised adventure game released in 2002. He ported the popular 2002 game Star Wars Jedi Knight II: Jedi Outcast over to Meta Quest 2, and it’s available today. Something to look forward to: Have you ever wanted to play Star Wars in VR? Well, VR developer Dr.
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